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Art Creation for Games: Final Week (Pipeline)

This week pits me against everything we learned this month from blockouts, high res, game res modeling, UV mapping, materials, textures and showcasing all in one final project.

I think I learned quite a lot this month as what would take me a full day to do, I was able to accomplish in under 5 hours. I am proud of that even though the oil drum is a fairly simple reference to replicate.

If there's anything I'd want to really go over for this week, it would be learning more about properly setting up for baking ambient occlusions and normal maps, as well as spending more time in Substance Painter doing finer details in the textures. I love Substance Painter! A lot!

Sebastian reid lopezdiego9
Sebastian reid lopezdiego10
Sebastian reid lopezdiegofinal