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Damascus Steel Kukri

Final Textures: Figured out the rotation issues with smart materials. Added effects and a story element. Matched colors to reference with slight alterations. Changed base colors to be more realistic than full black and full white (or with some deviations)

Initial Textures: After reworking UVs and some faceting, I have finally been able to apply the basic materials to make this prop come to life!

Initial Bake: a little rough around the edges. Silhouette looked quite accurate on either model. UVs are mapped nicely. Initial bake still came out, literally rough around the edges… Hrmm..

Hi-res, pre-bake: Utilized primitives for handle and its parts. Plane and extrusion technique for the blade. The hardest part of this was edge-looping the blade!

Always updated to show off the current state of this prop.

Diego lopez sebastian reid damascus steel kukri machete

Final with effects. Changed base colors to be a little more realistic. Added wear to handle leather.

Diego lopez sebastian reid ref sheet

Reference sheet which will guide me into creating the prop and painting in the texture for the leather, iron and damascus steel.

Diego lopez sebastian reid damascus steel kukri machete

Milestone 3: Initial Textures

Fixed UVs and faceting, laid down the prime materials. Cannot seem to utilize UV rotation for the specific material I used... :< Only thing to really figure out is that for the final!!!--and UV rotation...

Diego lopez sebastian reid damascus steel kukri machete

Milestone 2 ver 2: Initial Bake Quick Resolution Fix.

Issues with resolution baking fixed! Missed one resolution step in importing hires! I think I need to rework my UVs and align the lores and hires better for the AO to work better...

Diego lopez sebastian reid damascus steel kukri machete 1

Milestone 2, initial bake. A little rough around the edges no matter how I tweak the model. Will ask professor for insight for final weeks!!

Diego lopez sebastian reid damascus steel kukri machete

Milestone 1, pre-bake hires.